On Mon, 2 Jun 2003 10:29:39 -0400, "Mario" <ant### [at] spamcopnet> wrote:
> Hello again!
>
> Imagine wheel. Now imagine it cut in half. That is the shape I am trying to
> get.
>
> I was able to get that shape by using taking the difference of a sphere and
> some cubes, but is there an easier way?
intersection{} of sphere{} and plane{} ?
> texture {
> Glass
> scale 4 // Scale by the same amount in all
> }
Out of curriosity what you expect from "scale 4" here ?
And since all components of difference{} have the same texture you could apply
it once at end of difference{} block.
ABX
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